YouTube·2y1 Year of Developing My Game in Godot
The author has spent over a year developing a game in Godot, transforming a simple prototype into a more complex, fully-featured game with over 1,200 commits and 25,000 lines of code. The development process can be divided into three phases: getting something playable, finding the fun, and production and polish. The game, named Bloodthief, incorporates elements from Quake, Hotline Miami, and Titanfall, with a focus on fast-paced movement and challenging mechanics. Throughout the journey, the author faced various challenges, including refining animation, improving code quality, and optimizing performance. The flexibility and features of Godot were praised, despite occasional bugs. The post also discusses the use of tools like FMOD, Trench Broom, and Jolt Physics, and emphasizes the importance of quick iteration and continuous playtesting.