Godot 4.3 introduces native .fbx support through the integration of Samuli Raivio's ufbx library. This new ufbx importer replaces the need for the external FBX2glTF converter, offers better platform support, and includes numerous technical improvements. Existing projects will continue using FBX2glTF by default, but new imports will use ufbx. Several enhancements have been made to improve the import of animated characters and skeletons, aiming to address past issues. Users are encouraged to test the new importer and report any bugs encountered.
Table of contents
What’s new in ufbx?Compatibility with existing projects and FBX2glTFImproved import of animated charactersIssues and testingConclusionSort: