The post explores isometric projection in game development, explaining its origins and comparing it with orthographic and perspective projections. It offers a historical view of retro isometric games and delves into the math behind isometric mapping. Additionally, the post provides a detailed tutorial for coding an isometric tilemap using JavaScript and P5js, along with examples of modern and retro isometric games.
Table of contents
3D ProjectionsA Bunch of LiesCoding an Isometric Grid of TilesIsometric Grid-Cell UnitsCalculating Tile Screen CoordinatesArray of TilesExploring the Z-AxisIsometric Coordinates as Linear TransformationsFamous Isometric GamesConclusion and Moving Forward2 Comments
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