The post details the author's journey of developing a game under the constraints of 13KB while juggling the responsibilities of parenting. It covers the challenge of participating in the js13kgames competition, from planning and setting goals to coding and using generative algorithms. It provides insights into setting up a development environment with Webpack and TypeScript, creating game mechanics, designing with Kontra.js, and exploring generative textures, music, and procedural elements in game design. The piece also discusses techniques for managing limited coding time effectively and making the most of small pockets of availability.

29m read timeFrom barbarianmeetscoding.com
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Table of contents
How About Writing a Game in Under 13 Kb?Setting Goals And Choosing a ThemeOpportunistic Coding, or how to code when there’s no time to codeSetting up a Gamedev EnvironmentWriting a GameConclusion

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