Best of Godot2024

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    Article
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    Dev snapshot: Godot 4.3 dev 6

    Godot 4.3 dev 6 is the last dev snapshot before entering the beta phase. It is feature-packed with 650 commits and includes important bug fixes and improvements in various engine areas. Highlights include the implementation of fixed timestep for 2D physics interpolation, the exposure of TileMap layers as individual nodes, the use of base64 encoding for PackedByteArray serialization, and the addition of automatic checking for engine updates.

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    Article
    Avatar of godotGodot·2y

    Design of the Skeleton Modifier 3D

    Godot 4.3 introduces the SkeletonModifier3D node to improve bone animation by handling it outside the AnimationMixer and eliminating the limitations of the previous pose override system. This new design ensures a consistent processing order, making complex scene management easier. Users can create custom SkeletonModifier3D nodes for specific needs and use signals to retrieve modified pose values. Future versions will include additional built-in SkeletonModifier3D nodes like IK and constraints.

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    Article
    Avatar of godotGodot·2y

    Web Export in 4.3

    Godot 4.3 promises improved Web exports with fixes for single-threaded exports and introduces sample playback for better audio quality. It also allows for easy COOP-COEP PWA for threaded builds.

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    Article
    Avatar of godotGodot·2y

    Release candidate: Godot 4.3 RC 1

    Godot 4.3 has reached the Release Candidate stage. All features are finalized, and critical regressions have been addressed. The community is encouraged to test this release candidate and report any issues. Highlights include Direct3D 12 support on Windows without the need for DXIL.dll and finalized support for Windows ARM64 devices. The release also includes numerous fixes for areas like audio, GUI, import, and rendering. Users are urged to backup their projects due to the pre-release nature of the software.

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    Article
    Avatar of godotGodot·2y

    Meeting the community at gamescom 2024

    Gamescom 2024 saw a significant increase in indie game presence, with 170 developers showcased in the Indie Arena Booth and several Godot games featured. The event highlighted growing industry support for the Godot engine. Notable moments included an off-site Godot mixer, well-attended community gatherings, and hopes for future collaborations. Attendees are encouraged to share their feedback and suggest future events.

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    Article
    Avatar of godotGodot·2y

    Introducing the improved ufbx importer in Godot 4.3

    Godot 4.3 introduces native .fbx support through the integration of Samuli Raivio's ufbx library. This new ufbx importer replaces the need for the external FBX2glTF converter, offers better platform support, and includes numerous technical improvements. Existing projects will continue using FBX2glTF by default, but new imports will use ufbx. Several enhancements have been made to improve the import of animated characters and skeletons, aiming to address past issues. Users are encouraged to test the new importer and report any bugs encountered.

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    Article
    Avatar of godotGodot·2y

    Dev snapshot: Godot 4.4 dev 4

    The Godot 4.4 dev 4 brings numerous improvements, including bug fixes, interactive in-game editing, and optimized rendering techniques like ubershaders. Users can now pause and debug the running game directly from the editor, while the addition of object snapping enhances the 3D editing experience. Significant advancements include dedicated transfer queues and the Shadow Caster Mask property for better control over lighting effects. Users are encouraged to test the release thoroughly and report any bugs or issues to help ensure stability in future updates.

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    Article
    Avatar of godotGodot·2y

    Migrating Animations from Godot 4.0 to 4.3

    Godot 4.3 introduces new features and improvements to animations, providing a stable phase for animation development. This article explains the process of migrating animations from Godot 4.0 to 4.3 and highlights the changes and options available. It also discusses the differences between Discrete and Continuous update modes in Godot animations.

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    Article
    Avatar of godotGodot·2y

    Release candidate: Godot 4.3 RC 2

    Godot 4.3 has entered the Release Candidate stage with RC 2 now available. This version fixes many critical bugs and regressions found in RC 1. The community's extensive testing played a crucial role in identifying issues which have mostly been resolved. Users are encouraged to test the new version and report any remaining bugs, especially regressions. Financial support for the project is crucial as it is maintained by volunteers and a small team of paid contributors. Downloads for various builds, including standard, .NET, and Windows ARM64, are available.

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    Article
    Avatar of godotGodot·2y

    Release candidate: Godot 4.3 RC 3

    Godot 4.3 RC 3 has been released with several regressions fixed from previous candidates. Major highlights include numerous bug fixes and stability improvements in animations, core resource loading, editor dialogs, GDScript, GUI, input handling, multiplayer protocols, network settings, porting specifics for Windows and macOS, and rendering systems. Contributions are welcome, as Godot is an open-source project maintained by volunteers and a small team of paid contributors. Users can download and test this new release and report any issues on GitHub.