Godot 4.3 dev 6 is the last dev snapshot before entering the beta phase. It is feature-packed with 650 commits and includes important bug fixes and improvements in various engine areas. Highlights include the implementation of fixed timestep for 2D physics interpolation, the exposure of TileMap layers as individual nodes, the use of base64 encoding for PackedByteArray serialization, and the addition of automatic checking for engine updates.
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