Best of Godot2025

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    Avatar of godotGodot·33w

    Material Maker – Godot Engine

    Material Maker is an open-source procedural PBR material and texture creation tool built with Godot Engine. Created by RodZilla in 2018, it recently released version 1.4 running on Godot 4, featuring nearly 250 nodes and export capabilities to Godot, Unity, and Unreal. The tool generates shaders using a node-based system and has been used in several released games including Crown Gambit and Zefyr: A Thief's Melody. Godot 4 brings compute shaders for improved performance and flexible layouts with undockable panels. Future development focuses on 3D model texturing with a procedural painting workflow.

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    Article
    Avatar of godotGodot·28w

    Dev snapshot: Godot 3.7 dev 1 – Godot Engine

    Godot 3.7 dev 1 snapshot introduces significant improvements including rewritten 3D physics interpolation, blob shadows for mobile optimization, mutable audio drivers to reduce CPU usage, and core optimizations for faster object casting and data structures. The release includes 130 fixes from 44 contributors, with features like glow map effects, improved TileSet visibility, and better Xbox controller support on Android.

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    Article
    Avatar of godotGodot·1y

    Godot C# packages move to .NET 8

    Godot 4.4 will now target .NET 8, updating from .NET 6 which ends support in November 2024. Existing Godot projects will be automatically upgraded to target .NET 8 when opened with Godot 4.4. Users are encouraged to upgrade to the latest version of Godot to benefit from the latest fixes and improvements.

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    Article
    Avatar of godotGodot·1y

    Dev snapshot: Godot 4.4 beta 1

    Godot 4.4 beta 1 marks the start of the feature freeze for the 4.4 release cycle, focused on fixing bugs and improving performance. New features include game window embedding, Apple Game Controller improvements, support for MetalFX upscaling on macOS and iOS, and enhanced shader and animation tools. The release also brings breaking changes in key areas like UID support and string handling. Developers are encouraged to test and report bugs to ensure a timely final release.

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    Avatar of godotGodot·1y

    Release candidate: Godot 4.4 RC 1

    Godot 4.4 Release Candidate 1 marks the final stage of development for version 4.4. All features are in place, and the release is ready for testing in production projects. This release focuses on regression fixes and improving existing features. Users are encouraged to test and report any new issues. Financial support for the project is appreciated to help continue its development.

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    Article
    Avatar of godotGodot·51w

    Upcoming (serious) Web performance boost – Godot Engine

    Godot Engine now supports WebAssembly SIMD compilation, delivering significant performance improvements for web games. Benchmarks show 1.5x to 2x performance gains in normal scenarios, with even higher improvements during CPU-intensive situations. Starting with Godot 4.5 dev 5, official web templates will require SIMD-compatible browsers to maximize performance benefits, though developers can still build non-SIMD versions if needed for older browser compatibility.

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    Article
    Avatar of godotGodot·1y

    Dev snapshot: Godot 4.4 beta 3

    Godot 4.4 beta 3 has been released with numerous regression fixes and improvements, including a UID upgrade tool for easier project migration, fixes for the Embedded/Floating Window mode, and enhancements in lightmap baking. Users are encouraged to test the new version and report any issues. Financial support for the project is welcomed to help maintain and develop the engine.