Material Maker is an open-source procedural PBR material and texture creation tool built with Godot Engine. Created by RodZilla in 2018, it recently released version 1.4 running on Godot 4, featuring nearly 250 nodes and export capabilities to Godot, Unity, and Unreal. The tool generates shaders using a node-based system and
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Can you tell us a little bit about yourself and your project?Can you give us some examples of games developed with the help of Material Maker?What were some of the biggest challenges you faced during the development process, and how did you overcome them?The project is under the MIT license and available for everyone at GitHub . What made you decide to make the project free and open source?How did you discover Godot? What made you pick it for your project?Material Maker 1.4 is the first version to be running on Godot 4. What upgrades does Godot 4 bring to your project?What challenges have you encountered while upgrading the project to Godot 4? What would you like to see implemented?Do you have any new features or improvements in mind for Material Maker in the future?How can one learn to use Material Maker?Thank you for sharing your experience using Godot. Is there anything you would like to plug?2 Comments
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