Godot 4.4 beta 1 marks the start of the feature freeze for the 4.4 release cycle, focused on fixing bugs and improving performance. New features include game window embedding, Apple Game Controller improvements, support for MetalFX upscaling on macOS and iOS, and enhanced shader and animation tools. The release also brings breaking changes in key areas like UID support and string handling. Developers are encouraged to test and report bugs to ensure a timely final release.

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