Best of UnityOctober 2025

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    Article
    Avatar of game_developersGame Developers·31w

    Which software is beginner friendly for game development? Unity, Unreal or Godot?

    A beginner seeks recommendations on choosing between Unity, Unreal Engine, and Godot as their first game development platform. The post asks the community for guidance on which engine is most beginner-friendly for starting a game development journey.

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    Video
    Avatar of codebulletCode Bullet·34w

    I Made the Same Game in 10 MIN vs 1 HOUR vs 10 HOURS

    A developer challenges himself to create the same naval combat game in three different time constraints: 10 minutes, 1 hour, and 10 hours using Unity. The progression shows how additional development time allows for better water physics, improved graphics, multiplayer functionality, and more polished gameplay mechanics. Each version is tested with a friend in multiplayer mode, revealing both the potential and limitations of rapid game development.

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    Article
    Avatar of 80lv80 LEVEL·34w

    Ex Meta Engineer Develops Tech That Makes Any Screen 3D Using a Camera

    A former Meta engineer developed True3D Labs technology that creates 3D viewing experiences on any screen using only a front-facing camera. The system tracks head position in real-time to reproject scenes with motion parallax, eliminating the need for special glasses or hardware. It uses facial landmark detection and six-degree-of-freedom head pose estimation to treat the screen as a window into a 3D world. The platform supports volumetric video, voxels, and Gaussian splats, with APIs available for web developers to integrate into applications, game captures, and real-time renders from engines like Unity and Blender.

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    Video
    Avatar of youtubeYouTube·33w

    I Remade Silksong in 3 Days

    An indie game developer attempts to recreate core mechanics and visuals from Hollow Knight: Silksong in 72 hours. The project covers implementing player movement (including the signature diagonal dash), hand-drawing 25-30 animation frames, creating parallax layering systems with perspective cameras, designing enemy AI with multiple behavioral states, and building atmospheric environments. Despite spending over 20 hours on art alone, the developer gains appreciation for the original team's seven-year development effort and the complexity of creating polished 2D platformers.

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    Article
    Avatar of 80lv80 LEVEL·33w

    Dev Showed How Adding Details to Gameplay Changes “Game Feel”

    Game developer André Cardoso demonstrated how polish transforms gameplay perception through three side-by-side demos. The polished versions incorporate VFX, camera movements, hit feedback, smooth rotation, and UI feedback, dramatically improving the game feel. The project was created for a bootcamp focused on refining existing game demos rather than adding new features. Cardoso regularly shares game feel recreations on his Mix and Jam YouTube channel, breaking down mechanics from popular games like Balatro, Mario Party, and Animal Crossing in Unity.

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    Article
    Avatar of 80lv80 LEVEL·34w

    Check Out This Pixelated Windows XP-Inspired Game Demo

    Jesse Snider showcased a Unity-powered first-person platformer shooter called Cursing, where players navigate a pixelated world inspired by Windows XP. The game features pixel art created with Aseprite and Crocotile, placing players inside the iconic Serenity wallpaper and Windows XP interface elements. A playable demo is available on itch.io while the game remains in development.

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    Article
    Avatar of game_designingGame Designing·31w

    Procedural Generation Explained (And the Tools That Power It)

    Procedural generation uses algorithms to automatically create game content like terrain, objects, and levels instead of manual design. The technique starts with a seed value and applies rules to generate natural-looking results efficiently. Developers can apply it to animation, dialogue, levels, loot systems, and terrain. Popular tools include Houdini, Blender, Maya, and MapMagic 2. Games like Minecraft and No Man's Sky demonstrate how this approach enables vast, varied worlds while boosting replay value and scalability.

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    Article
    Avatar of 80lv80 LEVEL·31w

    Roguelike Horror Shark Dentist Received New Gameplay Trailer

    Shark Dentist, a roguelike horror game by Alice Games, showcases new gameplay footage featuring dental procedures on dangerous sharks. Players must manage sedation levels, handle dental tools, and navigate randomized events while treating thrashing patients. The developers have been working on core mini-games including tooth drilling mechanics, interactive lab elements, and narrative cutscenes. No release date has been announced, but the game is available for wishlisting on Steam.