Best of UnityNovember 2025

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    Video
    Avatar of blackthornprodBlackthornprod·27w

    5 DEVS Make SILKSONG without COMMUNICATING!

    Five game developers independently create a Hollow Knight-inspired game in seven days without communication. Each developer contributes their specialty: hand-drawn 2D art and animations for the character Sherma and boss enemies, Unity programming for player controls and physics, music composition and audio implementation, sound effects and level design. The project demonstrates collaborative game development workflow, covering character animation, boss mechanics, parallax environments, shader programming, particle systems, and audio integration using Unity's input system and Cinemachine.

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    Article
    Avatar of ghblogGitHub Blog·29w

    GitHub Game Off 2025 theme announcement

    GitHub's annual Game Off game jam returns for its 13th year with the theme 'WAVES'. Participants have until December 1, 2025 to create and submit games inspired by the theme using any programming language or game engine. Games must be stored in a public GitHub repository, and submissions will be evaluated across six categories including gameplay, graphics, and theme interpretation. Voting runs through January 8, 2026, with winners announced on January 10. The event welcomes developers of all skill levels, from beginners to veterans, working solo or in teams.

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    Video
    Avatar of gamefromscratchGamefromscratch·29w

    Godot UI -- From Worst to First?

    Godot 4.6 introduces a major UI redesign based on the Passive Star theme, transforming the editor's aesthetics with improved spacing, modern fonts, and better visual hierarchy. The new default theme can be switched back to classic if preferred. The update compares Godot's evolution against Unity and Unreal Engine interfaces, arguing that Godot has moved from having the least appealing UI to potentially the most polished among major game engines.

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    Video
    Avatar of jonastyrollerJonas Tyroller·28w

    This Young Solo Dev Built a Steam Hit in 4 Months

    Solo developer Zoro Arts shares how he built Pedal Pedal Pedal, a viral co-op game that sold 120,000+ units, in just 4 months while studying at university. Working only 3 hours daily, he created a demo in 2 weeks that gained massive social media traction. The conversation covers his journey from his first commercial game Maky's Adventure, learning Unity networking with Photon, dealing with feature creep, working with publisher Assemble Entertainment, and his philosophy of making fun games quickly rather than spending years on single projects. He emphasizes gameplay over graphics, rapid prototyping, and using social media feedback to validate ideas early.

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    Article
    Avatar of 80lv80 LEVEL·29w

    Unty Launched Web-Based No-Code 3D Editor

    Unity Studio is a new web-based, no-code 3D editor that enables teams to create and share interactive 3D projects without coding or software installation. It supports importing 3D assets and CAD files, with use cases including training applications, HMIs, animations, and product configurators. Currently in free beta, it will integrate with the Unity ecosystem upon full release.