Best of UnitySeptember 2025

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    Article
    Avatar of 80lv80 LEVEL·36w

    Level Up Your Coding Skills With This Farming Game

    The Farmer Was Replaced is a farming game that teaches programming through automation. Players use a Python-like language to program drones that handle repetitive farming tasks. The game offers continuous progression rather than isolated levels, making it beginner-friendly while still challenging experienced programmers. It launches October 10 with features like multiple drone support, expanded tech trees, and multilingual support.

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    Article
    Avatar of unityUnity·37w

    Inside the Survival Kids Multiplayer Network Architecture

    Unity Studio Productions developed Survival Kids as a day-one Nintendo Switch 2 launch title using Unity 6 and Netcode for Entities. The team created a unified network architecture supporting single-player, local co-op, online multiplayer, and GameShare functionality. They used Unity Relay for cloud hosting and maintained a single codebase for all play modes by treating single-player as a networked game with in-process connections. The biggest challenge was optimizing performance to run both server and client simulation simultaneously while maintaining 60 FPS.

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    Article
    Avatar of gamesindustryGamesIndustry.biz·36w

    Bonfire Studios reveals its first game – nine years after it was founded by ex-Blizzard CCO Rob Pardo

    Bonfire Studios, founded by former Blizzard CCO Rob Pardo, has revealed Arkheron after nine years of development. The team-based multiplayer game combines MOBA, battle royale, and ARPG elements in an isometric "Ascension Royale" format. The lengthy development involved iterating on Unity's DOTS system, rebuilding network layers, and finding the right balance between accessibility and depth. With $25M initial funding and a recent Series B round, the 70-person studio aims for sustainable success rather than massive scale, targeting both Western and Korean markets through publisher Drimage.

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    Video
    Avatar of codemonkeyunityCode Monkey·38w

    The BIGGEST Problem in Game Dev!

    The 'door problem' illustrates the complexity of game development by showing how implementing something as simple as a door requires countless design decisions. From determining if doors can be opened, locked, or are decorative, to handling multiplayer scenarios and enemy spawning, each choice impacts the final game. The problem demonstrates that game design involves making thousands of seemingly mundane decisions that collectively define game quality, requiring input from multiple specialists including programmers, artists, sound designers, and animators.

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    Article
    Avatar of 80lv80 LEVEL·35w

    Check Out Reflections & Refractions in This Cool Liquid Glass UI

    3D Artist Guulu created a mesmerizing liquid glass UI effect using Unity, showcasing realistic reflections and refractions with variations including glossy and frosted glass surfaces. The prototype demonstrates high-quality visual effects with different blur levels and captivating light interactions, though it's not tied to any specific game project.

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    Article
    Avatar of jetbrainsJetBrains·35w

    Rider Roadmap: What to Expect From the Upcoming Updates and Releases

    JetBrains outlines the roadmap for Rider 2025.3, featuring same-day .NET 10 support, significant performance improvements including 2-3x faster Roslyn analyzer execution, and the new Islands UI theme. Major updates include enhanced game development support for Unity and Unreal Engine mobile development, CMake support for C++ projects, OpenTelemetry integration improvements, Azure DevOps repository cloning, and a redesigned NuGet Package Manager with console support.