Best of GamingSeptember 2024

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    Article
    Avatar of hnHacker News·2y

    Anime Is Eating The World

    Anime has evolved from a niche genre to a multi-billion dollar industry, influencing pop culture, fashion, and technology. With new technologies and business models, anime's reach is expanding through interactive fan engagement, AI companions, and user-generated content. The industry includes popular games, diverse audience types, VTubing, and AI-driven content creation tools, all of which are reshaping how fans consume and interact with anime. Platforms like Roblox and startups are also pushing boundaries, making anime a significant force in content creation and entertainment.

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    Article
    Avatar of unrealUnreal Engine·2y

    Introducing 'Epic Games Game Design Professional Certificate' on Coursera

    Many indie and mobile game developers are transitioning to Unreal Engine due to its advanced stylized graphics and versatile development capabilities. Seven games that made this switch have experienced significant benefits as a result.

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    Video
    Avatar of communityCommunity Picks·2y

    6 Game Design Mistakes You MUST Avoid

    The post discusses crucial game design principles learned from the development of 'Twisted Tower,' focusing on avoiding key mistakes. Highlights include showing the problem before the solution, simplifying level design, offering mechanical choices to players, ensuring players learn useful skills, clear communication of game mechanics, and incorporating surprises and fun elements to keep players engaged.

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    Article
    Avatar of thevergeThe Verge·2y

    The man who put Doom in a Lego brick is now playing it on a volumetric voxel display

    James Brown, a graphics engineer at Weta Workshop, has advanced his hobby of creating innovative displays by building a crystal ball with spinning volumetric light to play *Voxel Doom*. The display operates like a hologram fan but on a 2D panel that spins to create 3D images. He shares his progress and other projects, like volumetric lunar landers and dino heads, on YouTube and Mastodon.

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    Article
    Avatar of hnHacker News·2y

    defrag the game

    Defrag the game offers varying difficulty levels based on the size of the drive chosen for defragmentation. Players can select from Easy (1KB), Normal (128KB), or Hard (1MB) to test their skills.

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    Article
    Avatar of lnLaravel News·2y

    Building Multiplayer Minesweeper with Laravel, Livewire and Reverb

    Jared Short recounts his experience building a multiplayer Minesweeper game using Laravel, Livewire, and Reverb, hosted on Fly.io. He emphasizes the ease of developing without extensive frontend JavaScript and highlights challenges like managing large payloads and navigating Laravel's ecosystem. Despite initial disorientation, Jared finds Laravel's capabilities impressive and acknowledges the potential for optimization in his project.

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    Video
    Avatar of gamefromscratchGamefromscratch·2y

    The Best Of Godot Games

    Explore a curated list of the best games created with the Godot game engine, highlighting both popular titles like 'Brot,' 'Sonic Colors Ultimate,' and 'Backpack Battles,' and highly anticipated upcoming games. The post provides an overview of these games based on sales, reviews, and unique features, emphasizing Godot's rising significance in the indie game development scene.

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    Video
    Avatar of codebulletCode Bullet·2y

    I remade Pikmin in 24 hours.

    A solo game developer challenges himself to remake the Nintendo game Pikmin in just 24 hours. He faces various hurdles, including technical glitches and animation issues, but eventually manages to recreate core game mechanics like character control, pathfinding, and enemy interactions using Unity. Despite numerous setbacks, he completes the project, highlighting the complexities and fun of rapid game development.

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    Article
    Avatar of hnHacker News·2y

    bjornbytes/lovr: Lua Virtual Reality Framework

    LÖVR is a lightweight, fast, and open-source Lua framework designed for building VR experiences across multiple platforms and devices. It supports various VR headsets and includes features like asset import, spatialized audio, 3D physics, and compute shaders. Simple VR scenes can be created with minimal code, and it runs on Windows, macOS, Linux, and Android.

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    Article
    Avatar of godotGodot·2y

    Meeting the community at gamescom 2024

    Gamescom 2024 saw a significant increase in indie game presence, with 170 developers showcased in the Indie Arena Booth and several Godot games featured. The event highlighted growing industry support for the Godot engine. Notable moments included an off-site Godot mixer, well-attended community gatherings, and hopes for future collaborations. Attendees are encouraged to share their feedback and suggest future events.

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    Video
    Avatar of primeagenThePrimeTime·2y

    $1,000,000,000 Idea

    The post suggests that adopting a model similar to AAA gaming pre-releases for SaaS (Software as a Service) products could be a billion-dollar idea. It highlights that just as gamers pay more for early access to less feature-complete and buggy games, people might be willing to pay more for early access to SaaS offerings under similar conditions.

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    Article
    Avatar of gamesindustryGamesIndustry.biz·2y

    The Minecraft studio and Minecraft YouTuber looking to transform sandbox gaming

    4J Studios, known for its console versions of Minecraft, is collaborating with YouTuber Joseph Garrett (Stampy) on an ambitious new sandbox game called Reforj. The game aims to offer a unique creative survival experience, distinct from Minecraft, with a community-focused development approach. Reforj will leverage a custom-built Elements Engine for superior performance on current hardware. Despite its ambitious goals, the project emphasizes slow, community-driven growth without specific player targets.

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    Article
    Avatar of gamesindustryGamesIndustry.biz·2y

    How many players does a game like Concord need to survive?

    Sony's decision to temporarily halt its live service hero shooter Concord highlights the challenges in sustaining online games. Despite initial sales of 25,000 copies, Concord struggled to maintain player engagement, peaking at 697 concurrent users. Experts indicate that player count requirements vary based on game type and business model. Factors like investment, operational costs, and player experience significantly influence a game's viability. Concord’s premium pricing and lack of microtransactions further complicated its sustainability. As the market tightens, the survival of new live service titles grows increasingly difficult.

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    Article
    Avatar of communityCommunity Picks·2y

    Nintendo had a 9-day Zelda "boot camp" with devs "working from morning until night" to figure out what the heck they were going to do with Echoes of Wisdom

    Nintendo's development team for The Legend of Zelda: Echoes of Wisdom underwent a nine-day intensive boot camp to finalize the game's story. The camp was essential due to the challenge of maintaining consistent lore within the long-running series. Ultimately, director Tomomi Sano and producer Eiji Aonuma worked with the team to draft and refine the narrative, ensuring it aligned with the franchise's established history. Echoes of Wisdom is set to release on September 26, 2024, for the Nintendo Switch.

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    Article
    Avatar of gamesindustryGamesIndustry.biz·2y

    Why there will never be another Destiny

    On its tenth anniversary, Destiny is highlighted as a groundbreaking game that reshaped the gaming industry with its unique combination of FPS, MMO, and looter shooter elements. It set a trend for live service games, inspiring many yet unmatched in its success. Analysts reflect on its enduring influence, Bungie's challenges, and the game's complex audience dynamics. Despite a declining player base, Destiny's legacy as a genre-defining title remains strong.

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    Article
    Avatar of asahilinuxAsahi Linux·2y

    Vulkan 1.3 on the M1 in 1 month

    The post details the development journey of Honeykrisp, the first conformant Vulkan 1.3 driver for Apple's M1 chip. This driver, not yet released for end users, builds on the open-source NVK driver for NVIDIA GPUs and aims to implement full Vulkan 1.3 specifications. The post elaborates on technical challenges faced and milestones achieved each day, showcasing significant progress, leading to a fully conformant Vulkan driver within a month.

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    Video
    Avatar of primeagenThePrimeTime·2y

    Zen 5 And AI Doom w/ Casey Muratori

    The discussion between the author and Casey Muratori delves deep into the intricacies of CPUs, specifically focusing on the Zen 5 architecture. They explore how L1 cache functions and its significance, the impact of AVX 512 instruction sets, and how these elements contribute to overall CPU performance. They also touch upon the future implications of AI in the gaming industry and how advancements like the Zen 5 could shape it. The conversation highlights the challenges programmers face in fully utilizing newer CPU features.

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    Article
    Avatar of thevergeThe Verge·2y

    Steam will let you sue Valve now

    Steam has removed its forced arbitration policy, allowing users to take Valve to court for disputes instead. Forced arbitration clauses, often included in user agreements, waive a person’s right to a court trial and resolve disputes outside the legal system, which can be less favorable for consumers. This change comes as a significant shift after Valve had previously required arbitration for all disputes related to its services.