Run Across - My first complete Godot 4.5 mobile game (3 months solo dev)
A solo developer shares their experience building their first mobile game using Godot 4.5 over 3 months. The post covers technical implementation details including mobile optimization techniques (object pooling, shader warmup, quality presets), Firebase integration for authentication and leaderboards with anti-cheat measures, responsive UI scaling across different screen resolutions, and challenges faced with Android plugins and performance issues. The game features dynamic biome transitions, combo systems, and runs on low-end devices with 1GB RAM through aggressive optimization strategies.