I spent 3 years learning how to make a fun game
This title could be clearer and more informative.Try out Clickbait Shieldfor free (5 uses left this month).
A game developer shares their 3-year journey learning game design, from early itch.io demos to Steam releases. After struggling to create something they were proud of, they've finally developed Terra Factor, a game they consider genuinely fun. The developer reflects on the challenges of game design and invites others to wishlist their project on Steam.
•1m watch time
Sort: