Buckshot Roulette – Godot Engine
Mike Klubnika, developer of the 2024 indie hit Buckshot Roulette, shares his journey from learning 3D art in 2018 to making games full-time. He discusses his switch from Unity to Godot after Unity's runtime fee announcement, praising Godot's speed, AnimationPlayer, and GDScript. He also introduces his new project s.p.l.i.t, a hacking simulator with existential horror elements. Mike offers advice for aspiring developers: build many small games, embrace iteration, and be patient with progress.