Mike Klubnika, developer of the 2024 indie hit Buckshot Roulette, shares his journey from learning 3D art in 2018 to making games full-time. He discusses his switch from Unity to Godot after Unity's runtime fee announcement, praising Godot's speed, AnimationPlayer, and GDScript. He also introduces his new project s.p.l.i.t, a
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How did you get your start in game development? And how did it grow into a full-time position?Some people may be familiar with your game Buckshot Roulette, but could you tell us a bit about your newer project s.p.l.i.t.?What were some of the biggest challenges you faced during the development process, and how did you overcome them?How did you discover Godot? What made you pick it for your project?What do you like about Godot?While making your game, were there any features that you would have liked to see in Godot?What advice would you give to aspiring game developers who are just starting out in the field?1 Comment
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