Two indie game studios (Landfall and Araq) collaborated to build PEAK, a co-op climbing game, in just a few weeks during a month-long game jam in Korea. Seven developers worked together in an Airbnb, rapidly iterating through daily work sessions and evening playtests. The game unexpectedly became a viral success, growing daily as players invited friends. The teams focused on creating a social experience that facilitates hanging out with friends rather than complex systems or mechanics, a design philosophy they plan to carry into future multiplayer games.
•3m watch time
3 Comments
Sort: