3 years of game development in 8 minutes
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A solo indie developer shares three years of progress on Isisle Goblin, a Terraria-meets-Stardew Valley game where players fight humans as a goblin, explore destructible worlds, and build towns. Recent updates include swimming mechanics with animations for all armor sets, a custom level editor to replace Unity's laggy tilemap system, a new underground floor with procedurally generated terrain and handcrafted points of interest, inverse kinematics for spider enemies, and new livestock. The developer seeks community feedback on cover art options, comparing approaches from similar games like Terraria's sprite art versus stylized character renders.
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