Best of Unity2025

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    Article
    Avatar of 80lv80 LEVEL·36w

    Level Up Your Coding Skills With This Farming Game

    The Farmer Was Replaced is a farming game that teaches programming through automation. Players use a Python-like language to program drones that handle repetitive farming tasks. The game offers continuous progression rather than isolated levels, making it beginner-friendly while still challenging experienced programmers. It launches October 10 with features like multiple drone support, expanded tech trees, and multilingual support.

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    Article
    Avatar of hnHacker News·1y

    Migrating away from Rust.

    The development of Architect of Ruin initially began in Rust with the Bevy game engine due to personal preferences and the positive community around Bevy. However, challenges such as collaboration difficulties, abstraction issues, rapid iteration needs, migration pain, and modding limitations prompted a switch to Unity and C#. The team conducted an experiment evaluating core features implementation, leading to a full port decision. The switch resulted in faster development, better collaboration, and improved maintainability.

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    Article
    Avatar of collectionsCollections·1y

    Creating a Simple MMO Game with Unity and SpacetimeDB

    Learn how to build a simple MMO game using Unity, C#, and SpacetimeDB with this step-by-step tutorial. It covers setting up a Unity project, developing server-client architecture, implementing real-time multiplayer mechanics, and introducing competitive game features. Designed for beginners with some experience in Unity or C#.

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    Video
    Avatar of codemonkeyunityCode Monkey·1y

    Multiplayer Game Development just got 100X FASTER!

    Discover how multiplayer game development has become significantly faster with Unity's multiplayer play mode, which allows you to spawn multiple client instances within the editor. This new feature accelerates iteration speed, enabling quick code testing without needing to build for each client. Easily view separate console logs for each client window, and manage configurations and tags to streamline development further.

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    Article
    Avatar of game_developersGame Developers·31w

    Which software is beginner friendly for game development? Unity, Unreal or Godot?

    A beginner seeks recommendations on choosing between Unity, Unreal Engine, and Godot as their first game development platform. The post asks the community for guidance on which engine is most beginner-friendly for starting a game development journey.

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    Video
    Avatar of codemonkeyunityCode Monkey·51w

    Dev followed my FREE course, then made $150,000!

    A game development instructor shares success stories of students who learned from his free Unity courses and went on to create profitable games. The main example is Urban Jungle, a cozy home decoration game that generated approximately $150,000 in revenue after the developer started as a complete beginner and followed a 10-hour Unity tutorial. The post highlights multiple success stories and promotes various free programming courses, emphasizing how beginners can learn game development through structured tutorials and reverse engineering existing code.

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    Avatar of polymarsPolyMars·1y

    Anything You Code, I'll Pay For!

    Four game developers attempt to recreate classic video games within 12 hours, using different programming languages and tools. Each developer selected a game to remake, such as Cyberpunk 2077 and Legend of Zelda. The winner received a VR headset and games, while challenges and creative improvisations marked the process.

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    Avatar of codemonkeyunityCode Monkey·1y

    The 10 BEST Game Dev Beginner Projects to Make!

    Beginners in game development are encouraged to create multiple small projects to gain experience quickly. Examples include making games like Flappy Bird, Snake, Breakout, and Asteroids. Each project helps build essential skills like handling inputs, managing collisions, and implementing simple AI. Focusing on clean code practices and gradually increasing complexity is recommended.

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    Article
    Avatar of game_developersGame Developers·1y

    My Game Development Journey: Finding My Path

    The author shares their journey from studying economics to pursuing game development, highlighting challenges such as tutorial dependency and finding a better approach through hands-on experience. They focus on Unity development, C# programming, and math, emphasizing the importance of documenting learning and taking a focused approach.

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    Video
    Avatar of blackthornprodBlackthornprod·27w

    5 DEVS Make SILKSONG without COMMUNICATING!

    Five game developers independently create a Hollow Knight-inspired game in seven days without communication. Each developer contributes their specialty: hand-drawn 2D art and animations for the character Sherma and boss enemies, Unity programming for player controls and physics, music composition and audio implementation, sound effects and level design. The project demonstrates collaborative game development workflow, covering character animation, boss mechanics, parallax environments, shader programming, particle systems, and audio integration using Unity's input system and Cinemachine.

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    Article
    Avatar of game_developersGame Developers·1y

    my dream *game*

    An individual shares their progress on developing a sci-fi 4X game that emphasizes economy influenced by Factorio, multiplayer modes, diplomacy, and customizable combat units. The project started in 2022, inspired by the board game Eclipse, and is 80% complete. The developer plans to refine and test the game, adding sound effects, icons, and balancing gameplay.

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    Article
    Avatar of ghblogGitHub Blog·29w

    GitHub Game Off 2025 theme announcement

    GitHub's annual Game Off game jam returns for its 13th year with the theme 'WAVES'. Participants have until December 1, 2025 to create and submit games inspired by the theme using any programming language or game engine. Games must be stored in a public GitHub repository, and submissions will be evaluated across six categories including gameplay, graphics, and theme interpretation. Voting runs through January 8, 2026, with winners announced on January 10. The event welcomes developers of all skill levels, from beginners to veterans, working solo or in teams.

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    Video
    Avatar of codemonkeyunityCode Monkey·1y

    I found a MAGICAL GitHub project! (FREE Desktop in Unity!)

    A developer shares their discovery of a free GitHub project called 'View Desktop Duplication' which allows real-time desktop screen capture as a Texture2D in Unity. The developer explains how this asset helped them with an automation project, where capturing the desktop image was crucial. The Unity package supports multiple monitors, comes with several samples, and is highly user-friendly, offering features that outshine many paid assets.

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    Article
    Avatar of gamesindustryGamesIndustry.biz·44w

    Two years after the Unity controversy, how are things going with Godot?

    Following Unity's controversial decisions in 2023, the open-source Godot game engine experienced significant growth in adoption and community contributions. While Godot still lacks some of Unity's features, it offers sufficient functionality for many indie developers and provides the crucial advantage of being open-source, meaning developers truly own their tools. The engine has improved substantially with better 3D support, Vulkan compatibility, and console support through W4 Games. Developers appreciate Godot's flexibility and the security of open-source licensing, which prevents vendor lock-in situations like Unity's runtime fee controversy.

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    Article
    Avatar of unityUnity·37w

    Inside the Survival Kids Multiplayer Network Architecture

    Unity Studio Productions developed Survival Kids as a day-one Nintendo Switch 2 launch title using Unity 6 and Netcode for Entities. The team created a unified network architecture supporting single-player, local co-op, online multiplayer, and GameShare functionality. They used Unity Relay for cloud hosting and maintained a single codebase for all play modes by treating single-player as a networked game with in-process connections. The biggest challenge was optimizing performance to run both server and client simulation simultaneously while maintaining 60 FPS.

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    Video
    Avatar of codebulletCode Bullet·34w

    I Made the Same Game in 10 MIN vs 1 HOUR vs 10 HOURS

    A developer challenges himself to create the same naval combat game in three different time constraints: 10 minutes, 1 hour, and 10 hours using Unity. The progression shows how additional development time allows for better water physics, improved graphics, multiplayer functionality, and more polished gameplay mechanics. Each version is tested with a friend in multiplayer mode, revealing both the potential and limitations of rapid game development.

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    Video
    Avatar of gamefromscratchGamefromscratch·29w

    Godot UI -- From Worst to First?

    Godot 4.6 introduces a major UI redesign based on the Passive Star theme, transforming the editor's aesthetics with improved spacing, modern fonts, and better visual hierarchy. The new default theme can be switched back to classic if preferred. The update compares Godot's evolution against Unity and Unreal Engine interfaces, arguing that Godot has moved from having the least appealing UI to potentially the most polished among major game engines.

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    Article
    Avatar of unityUnity·44w

    Games made with Unity: June 2025 in review

    Unity showcases games released in June 2025, highlighting successful titles like PEAK which sold over 2 million copies in 9 days, Broken Arrow, and Len's Island 1.0 launch. The roundup covers various genres including platformers, RPGs, strategy games, and simulation titles, demonstrating Unity's versatility across different game types and team sizes. Unity encourages developers to submit their projects for future showcases.

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    Video
    Avatar of jonastyrollerJonas Tyroller·27w

    This Young Solo Dev Built a Steam Hit in 4 Months

    Solo developer Zoro Arts shares how he built Pedal Pedal Pedal, a viral co-op game that sold 120,000+ units, in just 4 months while studying at university. Working only 3 hours daily, he created a demo in 2 weeks that gained massive social media traction. The conversation covers his journey from his first commercial game Maky's Adventure, learning Unity networking with Photon, dealing with feature creep, working with publisher Assemble Entertainment, and his philosophy of making fun games quickly rather than spending years on single projects. He emphasizes gameplay over graphics, rapid prototyping, and using social media feedback to validate ideas early.

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    Avatar of gamefromscratchGamefromscratch·1y

    Noesis Studio - The Ultimate Tool for Game UI Creation

    Noesis Studio has launched in free beta, offering comprehensive tools for game UI creation. It supports both Unity and Unreal Engine, has a lightweight C++ runtime, and uses XAML files for UI layering. Features include real-time updates, hot reload, data binding through view models, and extensive animation support. The studio allows seamless integration of vector and pixel art, and provides a modular, collaborative environment for developers and artists.

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    Video
    Avatar of codemonkeyunityCode Monkey·1y

    Do you want to learn how to make Multiplayer games?

    Learn how to build a simple multiplayer game using Unity's net code for game objects, designed for small-scale co-op games. This free course provides the fundamentals needed to create games like Among Us and Stardew Valley, which you can expand upon for more complex projects.

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    Article
    Avatar of 80lv80 LEVEL·29w

    Unty Launched Web-Based No-Code 3D Editor

    Unity Studio is a new web-based, no-code 3D editor that enables teams to create and share interactive 3D projects without coding or software installation. It supports importing 3D assets and CAD files, with use cases including training applications, HMIs, animations, and product configurators. Currently in free beta, it will integrate with the Unity ecosystem upon full release.

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    Article
    Avatar of 80lv80 LEVEL·34w

    Ex Meta Engineer Develops Tech That Makes Any Screen 3D Using a Camera

    A former Meta engineer developed True3D Labs technology that creates 3D viewing experiences on any screen using only a front-facing camera. The system tracks head position in real-time to reproject scenes with motion parallax, eliminating the need for special glasses or hardware. It uses facial landmark detection and six-degree-of-freedom head pose estimation to treat the screen as a window into a 3D world. The platform supports volumetric video, voxels, and Gaussian splats, with APIs available for web developers to integrate into applications, game captures, and real-time renders from engines like Unity and Blender.

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    Article
    Avatar of venturebeatVenture Beat·52w

    Solo dev Adam Kugler reveals fantasy automation game MoteMancer

    Adam Kugler, a former Blizzard game director, has unveiled MoteMancer, a fantasy puzzle game where alchemy meets logistics. Players automate ecosystems using magical structures across six elemental planes. Each plane has unique resources, requiring players to solve logistics puzzles and defend against Entropy. Kugler, inspired by indie games and eco-friendly themes, developed the game almost solo, with contributions from freelancers, focusing on creating a dynamic and interconnected world.

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    Article
    Avatar of gamesindustryGamesIndustry.biz·36w

    Bonfire Studios reveals its first game – nine years after it was founded by ex-Blizzard CCO Rob Pardo

    Bonfire Studios, founded by former Blizzard CCO Rob Pardo, has revealed Arkheron after nine years of development. The team-based multiplayer game combines MOBA, battle royale, and ARPG elements in an isometric "Ascension Royale" format. The lengthy development involved iterating on Unity's DOTS system, rebuilding network layers, and finding the right balance between accessibility and depth. With $25M initial funding and a recent Series B round, the 70-person studio aims for sustainable success rather than massive scale, targeting both Western and Korean markets through publisher Drimage.