The development of Architect of Ruin initially began in Rust with the Bevy game engine due to personal preferences and the positive community around Bevy. However, challenges such as collaboration difficulties, abstraction issues, rapid iteration needs, migration pain, and modding limitations prompted a switch to Unity and C#.

12m read timeFrom deadmoney.gg
Post cover image
Table of contents
The Bevy JourneyEmergent ProblemsThe Switch10% for 90%Life Since the Switch
21 Comments

Sort: