Best of Game Development — May 2024
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Godot·2y
Dev snapshot: Godot 4.3 dev 6
Godot 4.3 dev 6 is the last dev snapshot before entering the beta phase. It is feature-packed with 650 commits and includes important bug fixes and improvements in various engine areas. Highlights include the implementation of fixed timestep for 2D physics interpolation, the exposure of TileMap layers as individual nodes, the use of base64 encoding for PackedByteArray serialization, and the addition of automatic checking for engine updates.
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Two Minute Papers·2y
Unreal Engine 5.4: Game Changer!
Unreal Engine 5.4 has introduced a range of new features including animation retargeting and improved rendering. It also includes features like motion matching, high-frequency detail rendering, super resolution techniques, and virtual production tools. The Metahuman feature allows for realistic person creation and mimicry of gestures.
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DEV·2y
Effortlessly Create an AI Dungeon Master Bot Using Julep and Chainlit
Learn how to create an AI Dungeon Master Bot using Julep and Chainlit. Install Julep and Chainlit, get a Julep API key, create an agent and write prompts, create a user and session, and set up Chainlit for the chat interface.
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Godot·2y
Dev snapshot: Godot 4.3 beta 1
Godot 4.3 beta 1 marks the start of the feature freeze for the 4.3 release cycle. It brings significant improvements in areas like 2D physics interpolation, pixel stability for pixel art games, editor theme and UX, rendering and shaders, C#, XR, documentation, import, and core functionality. The release also introduces new nodes and features, such as SkeletonModifier3D, Parallax2D, and TileMap layers as nodes. However, there are some known issues and regressions that users should be aware of.
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Unity·2y
Understanding DOTS: Advanced developer e-book and Guide
The post discusses Unity's Data-Oriented Technology Stack (DOTS) and introduces a free e-book that provides a comprehensive understanding of DOTS for advanced Unity developers. It covers the benefits of using DOTS, the challenges of CPU performance in games, and the DOTS packages and features that can help optimize performance. The e-book also explains memory allocation, multithreaded programming, and data-oriented programming.
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Hacker News·2y
Building an AI game studio: what we’ve learned so far
Braindump is an AI game studio that allows users to create games by simply typing prompts. The post discusses the challenges in designing UX for prompting with LLMs and the game API for LLMs. It also mentions the collaborative editing feature and benchmarking and testing of the prompt engine.