Best of Game DevelopmentMay 2024

  1. 1
    Article
    Avatar of atomicobjectAtomic Spin·2y

    6 Steps to Getting Started in Indie Game Development

    Learn the steps to getting started in indie game development, including picking a small idea, choosing an engine or framework, creating a prototype, finding assets, turning it into a complete game, and starting something new!

  2. 2
    Article
    Avatar of hnHacker News·2y

    I Coded Something Dumb And I'm Proud of It

    The post discusses the development of an open-source game, the addition of a power-up, and the implementation of a sorting algorithm in a stateless manner.

  3. 3
    Article
    Avatar of jetbrainsJetBrains·2y

    Learn Unity and Godot Game Development with JetBrains

    Learn Unity and Godot game development with JetBrains through tutorials on coding an Asteroids clone and a Pong game.

  4. 4
    Article
    Avatar of godotGodot·2y

    Dev snapshot: Godot 4.3 dev 6

    Godot 4.3 dev 6 is the last dev snapshot before entering the beta phase. It is feature-packed with 650 commits and includes important bug fixes and improvements in various engine areas. Highlights include the implementation of fixed timestep for 2D physics interpolation, the exposure of TileMap layers as individual nodes, the use of base64 encoding for PackedByteArray serialization, and the addition of automatic checking for engine updates.

  5. 5
    Article
    Avatar of godotGodot·2y

    Web Export in 4.3

    Godot 4.3 promises improved Web exports with fixes for single-threaded exports and introduces sample playback for better audio quality. It also allows for easy COOP-COEP PWA for threaded builds.

  6. 6
    Article
    Avatar of godotGodot·2y

    Dev snapshot: Godot 3.6 beta 5

    Godot 3.6 beta 5 introduces new features including tighter shadow culling, discrete level of detail (LOD), mesh merging, ORM materials, and vertex cache optimization. There are also 2D fixes and improvements to the SceneTree dock's filter.

  7. 7
    Article
    Avatar of gamesindustryGamesIndustry.biz·2y

    How to design a great tutorial

    Learn how to design a great tutorial for video games. Discover the key ingredients and design principles behind compelling tutorials, the importance of integrating tutorials into the game's narrative, and the role of playtesting in tutorial design.

  8. 8
    Article
    Avatar of hnHacker News·2y

    Non-Euclidean Doom: what happens to a game when pi is not 3.14159…

    Explore the impact of using an incorrect value of pi in the Doom game and the possibilities of non-Euclidean geometries.

  9. 9
    Article
    Avatar of communityCommunity Picks·2y

    RUST Programming Full Course 2024

    Amir has launched a comprehensive Rust programming full course on YouTube. It covers Rust's core concepts with hands-on coding examples and provides tips and tricks to avoid common pitfalls.

  10. 10
    Article
    Avatar of communityCommunity Picks·2y

    Shader Park

    Shader Park is a JavaScript library for creating interactive procedural 2D and 3D shaders. It allows users to script shaders using a P5.js style language. Join the Shader Park community on Discord and contribute on GitHub.

  11. 11
    Video
    Avatar of twoninutepapersTwo Minute Papers·2y

    Unreal Engine 5.4: Game Changer!

    Unreal Engine 5.4 has introduced a range of new features including animation retargeting and improved rendering. It also includes features like motion matching, high-frequency detail rendering, super resolution techniques, and virtual production tools. The Metahuman feature allows for realistic person creation and mimicry of gestures.

  12. 12
    Article
    Avatar of devtoDEV·2y

    Effortlessly Create an AI Dungeon Master Bot Using Julep and Chainlit

    Learn how to create an AI Dungeon Master Bot using Julep and Chainlit. Install Julep and Chainlit, get a Julep API key, create an agent and write prompts, create a user and session, and set up Chainlit for the chat interface.

  13. 13
    Article
    Avatar of godotGodot·2y

    Dev snapshot: Godot 4.3 beta 1

    Godot 4.3 beta 1 marks the start of the feature freeze for the 4.3 release cycle. It brings significant improvements in areas like 2D physics interpolation, pixel stability for pixel art games, editor theme and UX, rendering and shaders, C#, XR, documentation, import, and core functionality. The release also introduces new nodes and features, such as SkeletonModifier3D, Parallax2D, and TileMap layers as nodes. However, there are some known issues and regressions that users should be aware of.

  14. 14
    Article
    Avatar of unityUnity·2y

    Understanding DOTS: Advanced developer e-book and Guide

    The post discusses Unity's Data-Oriented Technology Stack (DOTS) and introduces a free e-book that provides a comprehensive understanding of DOTS for advanced Unity developers. It covers the benefits of using DOTS, the challenges of CPU performance in games, and the DOTS packages and features that can help optimize performance. The e-book also explains memory allocation, multithreaded programming, and data-oriented programming.

  15. 15
    Article
    Avatar of hnHacker News·2y

    Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more

    Recompiled PC ports of Nintendo 64 games now allow for features like ray tracing, ultrawide support, and high FPS.

  16. 16
    Article
    Avatar of hnHacker News·2y

    Building an AI game studio: what we’ve learned so far

    Braindump is an AI game studio that allows users to create games by simply typing prompts. The post discusses the challenges in designing UX for prompting with LLMs and the game API for LLMs. It also mentions the collaborative editing feature and benchmarking and testing of the prompt engine.