Godot 4.3 beta 1 marks the start of the feature freeze for the 4.3 release cycle. It brings significant improvements in areas like 2D physics interpolation, pixel stability for pixel art games, editor theme and UX, rendering and shaders, C#, XR, documentation, import, and core functionality. The release also introduces new nodes and features, such as SkeletonModifier3D, Parallax2D, and TileMap layers as nodes. However, there are some known issues and regressions that users should be aware of.
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