Best of GamingMay 2025

  1. 1
    Article
    Avatar of sknexusSK NEXUS·1y

    How Gaming Affects Mental Health

    A personal account exploring both the positive and negative impacts of gaming on mental health. The author shares their experience of how gaming served as both a helpful escape and a potential trap, offering insights for maintaining healthy gaming habits and recognizing warning signs of excessive gaming behavior.

  2. 2
    Article
    Avatar of hnHacker News·1y

    Making Video Games in 2025 (without an engine)

    The post discusses the advantages of creating video games without relying on large commercial engines like Unity and Unreal. It highlights personal experiences of using smaller frameworks and open-source libraries such as SDL3 for game development. The author prefers using C# for its performance, accessibility, and modern features, and stresses the importance of controlling the development stack for small indie teams. Tools for rendering, audio, and asset management are examined, with a nod to cross-platform capabilities and the transition to Linux for development.

  3. 3
    Article
    Avatar of hnHacker News·1y

    Why old games never die (but new ones do)

    Modern video games often become obsolete due to server shutdowns, microtransactions, and lack of modding support, whereas older games maintain longevity through compatibility, dedicated player communities, and player-hosted servers. To ensure new games have lasting appeal, developers should focus on offline functionality, mod support, and giving players more control over game environments.

  4. 4
    Video
    Avatar of thevimeagenTheVimeagen·1y

    I Tried Golf.Vim

    The post explores the experience of integrating a game called Vim Golf with the Vim editor to enhance coding skills through keystroke challenges. The author attempts various strategies to optimize keystrokes and reflects on the fun yet challenging aspects of the game. The concept highlights the use of games for improving technical proficiency with Vim.

  5. 5
    Article
    Avatar of 80lv80 LEVEL·1y

    Ex-Bethesda Developer Explains Why It Doesn't Move to Unreal

    Bethesda's reliance on its proprietary Creation Engine for games like Starfield is rooted in the complexities and unique requirements of their game development process. Former studio lead Dan Nanni explains the difficulties in switching to Unreal Engine, emphasizing the need for custom solutions and highlighting issues such as maintaining open-ended structures and accommodating modding. While Creation Engine 2 offers improvements, common problems like loading screens persist due to engine limitations. A transition to Unreal is seen as inevitable yet challenging, with the potential impact on modders being a significant consideration.

  6. 6
    Article
    Avatar of venturebeatVenture Beat·52w

    Solo dev Adam Kugler reveals fantasy automation game MoteMancer

    Adam Kugler, a former Blizzard game director, has unveiled MoteMancer, a fantasy puzzle game where alchemy meets logistics. Players automate ecosystems using magical structures across six elemental planes. Each plane has unique resources, requiring players to solve logistics puzzles and defend against Entropy. Kugler, inspired by indie games and eco-friendly themes, developed the game almost solo, with contributions from freelancers, focusing on creating a dynamic and interconnected world.

  7. 7
    Article
    Avatar of devsquadDev Squad·1y

    Introducing Chess-V ♟️ A New Way to Play Chess with Live Video and Voice

    Chess-V introduces a new way to play chess by integrating live video and voice interactions. It offers a unique gaming experience, allowing players to communicate directly during matches. Users are encouraged to try the game and provide feedback for improvements.

  8. 8
    Video
    Avatar of googledevelopersGoogle for Developers·1y

    So, how many monitors do you use?

    Exploring the benefits of using multiple monitors, finding the balance between productivity and leisure, and the appeal of setups like curved screens and vertical displays. Discusses personal experience with using a single monitor and a laptop split screen setup.

  9. 9
    Article
    Avatar of theregisterThe Register·1y

    Commodore OS 3 is the loudest Linux yet

    Commodore OS 3 is a highly customized Linux distribution based on MX Linux 23.4, designed with extensive visual and sound effects. It includes over 200 preinstalled games and multiple emulators for classic Commodore systems, though some require proprietary ROMs. The distribution is notable for its large size, requiring 84 GB of disk space, and features a MATE desktop with unique customizations. Ideal for users seeking a nostalgic yet modernized experience, it comes with a vast array of preinstalled software.