The post discusses the advantages of creating video games without relying on large commercial engines like Unity and Unreal. It highlights personal experiences of using smaller frameworks and open-source libraries such as SDL3 for game development. The author prefers using C# for its performance, accessibility, and modern features, and stresses the importance of controlling the development stack for small indie teams. Tools for rendering, audio, and asset management are examined, with a nod to cross-platform capabilities and the transition to Linux for development.
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Programming LanguagesWindows... Input... Rendering... Audio?AssetsLevel Editors, UI...Porting Games ... ?Goodbye, WindowsMiscellaneous thoughtsAlright!3 Comments
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