Richard Geldreich's Blog
RichG42's resource offers insights, tutorials, and resources for technology enthusiasts and developers. Readers can learn about emerging technologies, programming languages, and software development trends. With articles, tutorials, and code samples, RichG42 provides guidance and expertise for exploring new technologies and advancing technical skills.
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Posts about algorithmsPosts about armPosts about compressionPosts about game-developmentPosts about gpuPosts about graphics-programming
Richard Geldreich's Blog: XUASTC's next step: Intra-prediction of weight gridsRichard Geldreich's Blog: .ASTC (the File Format): No Longer a Black BoxRichard Geldreich's Blog: ASTC Decoding: Software Decoders, Spec Issues, and ARM ErrataRichard Geldreich's Blog: ARM ASTC Decoding ErrataRichard Geldreich's Blog: Some things we've learnedRichard Geldreich's Blog: The Three Eras of GPU Texture DistributionRichard Geldreich's Blog: ASTC Texture Sampling with Deblocking in a Simple Pixel ShaderRichard Geldreich's Blog: GPU Textures as Derived (Compiled) DataRichard Geldreich's BlogRichard Geldreich's Blog: Basis Universal v2.0: ASTC and XUASTC Usage Guide Is Live
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