Richard Geldreich shares six key lessons learned from Binomial's customers about GPU texture compression at scale. The main takeaways: bitrate is the top priority at petabyte scale, ASTC dominates with billions of devices while everything else is a fallback, GPU drivers are unreliable so compute shaders should be avoided, all 14 ASTC block sizes matter, WASM SIMD cannot be assumed, and all encoders/decoders must be fuzzed since no data can be trusted.
Sort: