Coding a 3D Audio Visualizer with Three.js, GSAP & Web Audio API
A comprehensive guide to building an interactive 3D audio visualizer that combines Three.js for 3D rendering, Web Audio API for real-time sound analysis, and GSAP for smooth animations and draggable UI elements. The tutorial covers creating custom GLSL shaders for audio-reactive effects, implementing frequency analysis to drive visual distortions, and building a sci-fi interface with momentum-based interactions. The result is a glowing orb that pulses and morphs in sync with music while users can drag control panels around the screen.