A comprehensive guide to building an interactive 3D audio visualizer that combines Three.js for 3D rendering, Web Audio API for real-time sound analysis, and GSAP for smooth animations and draggable UI elements. The tutorial covers creating custom GLSL shaders for audio-reactive effects, implementing frequency analysis to drive

17m read timeFrom tympanus.net
Post cover image
Table of contents
Setting Up the Three.js SceneIntegrating the Web Audio API for Music AnalysisCreating the Audio-Reactive ShadersAnimations and Interactions with GSAPUI and Atmosphere
5 Comments

Sort: