Best of GodotJanuary 2026

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    Article
    Avatar of acxspb6hjyagkgcv84rvgAmir·17w

    Run Across - My first complete Godot 4.5 mobile game (3 months solo dev)

    A solo developer shares their experience building their first mobile game using Godot 4.5 over 3 months. The post covers technical implementation details including mobile optimization techniques (object pooling, shader warmup, quality presets), Firebase integration for authentication and leaderboards with anti-cheat measures, responsive UI scaling across different screen resolutions, and challenges faced with Android plugins and performance issues. The game features dynamic biome transitions, combo systems, and runs on low-end devices with 1GB RAM through aggressive optimization strategies.

  2. 2
    Article
    Avatar of godotGodot·17w

    Godot 4.6 Release: It's all about your flow

    Godot 4.6 focuses on polish and quality-of-life improvements after three years of maturation. With over 1,200 Steam releases in 2025 and 500 weekly itch.io games, the engine is now fully capable but needed workflow refinements. This release addresses minor roadblocks, papercuts, and bugs to improve the development experience. Nearly 400 contributors authored 2,001 commits for this update.

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    Article
    Avatar of godotGodot·20w

    Dev snapshot: Godot 4.6 beta 3 – Godot Engine

    Godot 4.6 beta 3 is now available with 133 fixes from 60 contributors. This iteration addresses regressions and bugs from beta 2, including improvements to UID determinism, editor undo/redo handling, modern theme interaction feedback, Vulkan memory pool fragmentation, VoxelGI reflection artifacts, and Adreno GPU driver crash workarounds. The release moves closer to the release candidate stage.

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    Article
    Avatar of jetbrainsJetBrains·17w

    Game Dev in 2025: Excerpts From the State of Game Development Report

    The 2025 State of Game Development report highlights major industry shifts: over half of game developers experienced layoffs, making job security a top concern. Unity remains the dominant engine, but Godot is rapidly gaining popularity among indie developers. Mobile and desktop platforms (Android, Windows, iOS) are the primary targets for indie studios. JetBrains Rider has become the preferred IDE, surpassing Visual Studio and VS Code. AI tools like ChatGPT, GitHub Copilot, and JetBrains AI Assistant have transitioned from experimental to essential, with nearly half of developers using AI for feature implementation and code reviews.