Best of GodotAugust 2024

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    Article
    Avatar of game_developersGame Developers·2y

    Which Engine (or Framework) Did You Start With?

    A one-year game developer shares their experience starting with Unity and then switching to Godot due to hardware limitations. They seek insights on others' starting engines or frameworks and ask for tips on learning game development frameworks.

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    Video
    Avatar of gamefromscratchGamefromscratch·2y

    Godot's Popularity Explosion!

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    Video
    Avatar of youtubeYouTube·2y

    1 Year of Developing My Game in Godot

    The author has spent over a year developing a game in Godot, transforming a simple prototype into a more complex, fully-featured game with over 1,200 commits and 25,000 lines of code. The development process can be divided into three phases: getting something playable, finding the fun, and production and polish. The game, named Bloodthief, incorporates elements from Quake, Hotline Miami, and Titanfall, with a focus on fast-paced movement and challenging mechanics. Throughout the journey, the author faced various challenges, including refining animation, improving code quality, and optimizing performance. The flexibility and features of Godot were praised, despite occasional bugs. The post also discusses the use of tools like FMOD, Trench Broom, and Jolt Physics, and emphasizes the importance of quick iteration and continuous playtesting.