Using Deno as my game engine
A developer shares their journey building Microlandia, a city builder game with realistic simulation mechanics. After initially developing in Go, they switched to Deno combined with ThreeJS and React to solve UI and graphics challenges. Using Deno's compile feature and webview_deno, they created a cross-platform executable that runs a local server with a WebView interface. The stack provides built-in SQLite, WebSockets, and development tools, enabling hot-reload debugging and shared TypeScript types between client and server for rapid iteration.