A developer shares their journey building Microlandia, a city builder game with realistic simulation mechanics. After initially developing in Go, they switched to Deno combined with ThreeJS and React to solve UI and graphics challenges. Using Deno's compile feature and webview_deno, they created a cross-platform executable that
Table of contents
Using Deno as my game engineA little backstoryThe initial approachPorting it over to DenoThinking Ahead1 Comment
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