Godot 4.7 introduces HDR output support for Windows, macOS, iOS, visionOS, and Linux (Wayland only). The feature allows games to display greater detail in bright areas rather than simply boosting brightness. It requires the Forward+ or Mobile renderer and specific graphics APIs (Direct3D 12 on Windows, Metal or Vulkan on Apple platforms, Vulkan on Linux). Enabling it is as simple as toggling a project setting, though developers are encouraged to expose HDR calibration options to players. The implementation involved significant rework of tonemapping, glow, and debanding systems to ensure HDR-awareness across Godot's rendering pipeline.

6m read timeFrom godotengine.org
Post cover image
Table of contents
What is HDR output?Which platforms and renderers is HDR output coming to?Example outputEnabling HDR output in GodotTechnical implementationReferencesSupport

Sort: