Vulkan

Vulkan is a low-overhead, cross-platform graphics and compute API developed by the Khronos Group for high-performance 3D graphics and compute applications. It provides direct access to graphics hardware for efficient rendering and parallel processing on various platforms, including desktops, mobile devices, and game consoles. Readers can explore how Vulkan enables developers to maximize graphics performance, reduce CPU overhead, and achieve greater control and flexibility in developing graphics-intensive applications and games.

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