Hazel's New Renderer IS DONE!
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The Hazel game engine's Renderer 2025 overhaul is complete and merged into the main dev branch. The core change replaces Hazel's custom Vulkan-only abstraction layer with NVIDIA's NVRHI (Rendering Hardware Interface), which abstracts Vulkan, D3D11, and D3D12 backends. This shifts maintenance of the graphics API abstraction to
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