Weekly roundup of graphics programming news covering Shader Model 6.9 release with Long Vector support and new required features, DXR 1.2 Opacity Micromaps and Shader Execution Reordering moving out of preview, D3D12 Fence Barriers for GPU synchronization, Neural Irradiance Volumes for diffuse global illumination, neural

4m read timeFrom jendrikillner.com
Post cover image

Sort: