Weekly roundup of graphics programming news covering Shader Model 6.9 release with Long Vector support and new required features, DXR 1.2 Opacity Micromaps and Shader Execution Reordering moving out of preview, D3D12 Fence Barriers for GPU synchronization, Neural Irradiance Volumes for diffuse global illumination, neural texture compression achieving 30% memory reduction, Vulkan Debug Printf usage, an advanced Vulkan tutorial covering debugging and engine design, and GPU-driven rendering for Meta Quest VR hardware.

4m read timeFrom jendrikillner.com
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