Highlights include a deep dive into rendering realistic grass, explanations of Quadrature and Monte Carlo Integration techniques, exploration of PlayStation 2 GPU programming techniques, and an analysis of raytracing acceleration structures. It also covers bindless textures in OpenGL, mirror rendering in video games, 2D Gaussian Splatting in Python, AMD’s RDNA4 architecture, and updates to the Vulkan Hardware Database.

2m read timeFrom jendrikillner.com
Post cover image

Sort: