Godot RTX is HERE: NVIDIA's New Path-Traced Fork!

This title could be clearer and more informative.Try out Clickbait Shieldfor free (5 uses left this month).

NVIDIA has released an RTX-enabled fork of the Godot game engine, announced at GDC, adding path tracing and ray tracing via a custom Vulkan-based renderer. The fork is open source under MIT license and available on GitHub, though it requires building from source with no official instructions. Visual differences compared to standard Godot 4.7 dev2 are subtle but noticeable in lighting, shadows, and secondary bounce lights. The fork currently supports Vulkan only, with Direct3D12 support planned. Future roadmap includes radiance caching, shader execution reordering, DLSS motion vectors, and potential distribution as a Godot extension or asset store add-on. NVIDIA collaborated with key Godot rendering contributors and is reportedly in talks with major Godot game developers to bring RTX support to upcoming titles.

9m watch time

Sort: