Blender now officially supports Windows on ARM architecture starting with version 4.3, thanks to collaboration between Microsoft, Linaro, and Qualcomm. The latest version 4.5 LTS introduces Vulkan graphics backend support, significantly improving EEVEE viewport performance on Snapdragon processors. Future plans include hardware-accelerated ray tracing for Cycles using SYCL by 2026. Users can download ARM builds and enable Vulkan through Blender Preferences to experience enhanced rendering performance.

2m read timeFrom code.blender.org
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