AMD is announcing a partnership with Samsung to develop a multivendor Vulkan extension for Dense Geometry Format (DGF), a block-based geometry compression standard. DGF addresses the growing mismatch between high-complexity geometry (as seen in systems like Nanite) and current ray tracing APIs, which require decoding compressed formats into uncompressed acceleration structures — increasing memory pressure and build latency. By moving geometry compression into a standardized, hardware-native format, DGF aims to do for geometry what DXT/ETC/ASTC did for textures. AMD is also releasing an updated DGF SDK with a preview of DGF SuperCompression, which further reduces size and simplifies rendering on non-DGF hardware.
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The dense geometry problemMoving beyond opaque APIsToward standardized geometry compressionFootnotesSort: