Best of UnityFebruary 2025

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    Video
    Avatar of codemonkeyunityCode Monkey·1y

    Multiplayer Game Development just got 100X FASTER!

    Discover how multiplayer game development has become significantly faster with Unity's multiplayer play mode, which allows you to spawn multiple client instances within the editor. This new feature accelerates iteration speed, enabling quick code testing without needing to build for each client. Easily view separate console logs for each client window, and manage configurations and tags to streamline development further.

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    Video
    Avatar of gamefromscratchGamefromscratch·1y

    C# and Unity Game Development Training Bundle

    Mike from Game From Scratch discusses a Humble Bundle offering video courses for aspiring C# and Unity game developers. The bundle covers various levels, with the $1 tier offering introductory courses and higher tiers including advanced subjects like AI systems and 3D pathfinding. Courses are redeemable on the Packt store and can be downloaded for offline viewing.

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    Article
    Avatar of godotdevelopersGodot Developers·1y

    Launched First Godot Game

    A developer has launched their first game using the Godot engine and found it to be better than expected after transitioning from Unity. They plan to continue using Godot for future developments and encourage readers to try their game, Touchy Tiles, available on itch.io.

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    Article
    Avatar of jendrikillnerJendrik Illner·1y

    Graphics Programming weekly - Issue 379 - February 16th, 2025

    The post covers various advanced topics in graphics programming, including a tutorial on creating a pixel shader for a character head, combining different lighting models using Unity and Unreal, and an analytic approximation for color spaces. It also discusses implementing Surface-Stable Fractal Dither, lighting tricks in Anno 1800, using WebGPU from JavaScript, a novel sphere tracing algorithm, GPU Assisted Validation optimization, 4096x4096 matrix multiplication for RDNA3, and the Vulkan Safety Critical Emulation stack.