Best of Graphics ProgrammingOctober 2025

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    Video
    Avatar of twoninutepapersTwo Minute Papers·32w

    The Worst Bug In Games Is Now Gone Forever

    A breakthrough collision detection method using cubic barriers and advanced mathematical techniques eliminates clipping issues in simulations with millions of contact points. The technique handles complex scenarios like twisted cloth, ribbons, and deformable objects without any geometry passing through itself, running on a single GPU. Developed by Dr. Ryoichi Ando and published at SIGGRAPH Asia, the research has practical applications in gaming, VFX, and automated fashion design, though it requires minutes per frame to compute.

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    Article
    Avatar of 80lv80 LEVEL·31w

    Stunning Magical 3D Illusion in Flat Card

    Artist Mingwei 'CMZW' Lim created a portal-like 3D illusion on a flat card surface using Blender. The card reveals holographic stars and new depths when moved, similar to holographic display experiments. The artist has previously created various visual effects including Balatro-style cards, custom post-processing VFX collections, distance-based glitch effects, and pixelated Earth renders.

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    Video
    Avatar of lowlevelgamedevLow Level Game Dev·33w

    The 5 levels of OpenGL

    A progression framework for learning OpenGL, from rendering your first triangle to mastering advanced techniques like compute shaders and ray tracing. The author shares their personal journey from beginner to advanced graphics programmer, breaking down five distinct skill levels: understanding basic rendering, grasping fundamentals, implementing 3D graphics, mastering advanced features like PBR and shadows, and finally achieving expert-level proficiency with compute shaders and complex optimizations. The piece emphasizes that advancement comes from pushing through difficult concepts rather than avoiding them.