Best of Game DevelopmentAugust 2025

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    Article
    Avatar of c_communityC/C++ Community·38w

    How powerful and versatile is C ?

    A developer seeks clarification about common misconceptions regarding C programming language, particularly questioning claims about its crash-prone nature, poor error handling, limited use cases beyond game engines, lack of developer trust, and inferiority to C++ in game development. They want factual information and recommendations for using C in backend development.

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    Article
    Avatar of 80lv80 LEVEL·38w

    Classic Warcraft Vibes Return in a New Indie RTS

    The Scouring is an indie real-time strategy game with action-RPG elements built on a custom C++ engine. It features destructible environments, day-night cycles that affect gameplay, and a unique mechanic allowing players to delegate army control to AI while focusing on hero character development. The game supports single-player and multiplayer modes with Steam Workshop integration for custom content creation. Currently in Early Access for $22.49, it's planned to remain in development for approximately 18 months.

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    Video
    Avatar of gmtkGame Maker's Toolkit·38w

    I've waited my whole life for this

    An indie game developer celebrates the release of their game 'Mind Over Magnet' on six major gaming consoles including Nintendo Switch, PlayStation, and Xbox platforms. The developer reflects on their gaming journey that started with the original Game Boy and credits Alchemy Games in Brazil for handling the entire porting and certification process across all platforms.

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    Video
    Avatar of bigboxswebigboxSWE·38w

    How To Become Cracked at Programming

    Becoming highly skilled at programming requires obsession rather than specific technologies or frameworks. Two paths emerge: obsession with creating products (like the solo developer behind Balatro game) or obsession with technology itself (like Evan You creating Vue.js and Vite). Success comes from genuine passion that makes hard work feel like play, focusing on building for personal satisfaction rather than external validation.

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    Article
    Avatar of gamesindustryGamesIndustry.biz·38w

    "Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke"

    Alex Mochi, creator of Rise of Industry, shared his experience of how a successful indie game that grossed €4 million left him broke three years later. Despite strong sales and topping Steam charts, various factors including platform fees, refunds, regional pricing, and what he describes as a problematic publisher deal with Kalypso Media/Kasedo Games led to financial difficulties. Mochi eventually sold the IP for what he claims was $5,000 (though the publisher disputes this figure, stating it was $50,000 including advances). The case highlights the financial challenges indie developers face even with successful games, including revenue splits, overhead costs, and the complexities of publisher relationships.

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    Article
    Avatar of game_developersGame Developers·36w

    Attack and damage animations

    A game developer showcases attack and damage animations for their upcoming indie game Baiacool: Tides of Olympus, featuring a puffer fish character. The post includes animated GIFs demonstrating the character's combat mechanics and promotes the game's Steam wishlist page.

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    Article
    Avatar of game_developersGame Developers·37w

    New movement animations

    A game developer showcases new character movement animations for their indie game 'Baiacool - Tides of Olympus'. The animations are described as basic but significantly improve the character's movement fluidity and bring more life to the gameplay. The post includes a GIF demonstration and promotes the game's Steam wishlist page.

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    Video
    Avatar of gamefromscratchGamefromscratch·40w

    Battlefield 6 Using... Godot???

    Battlefield 6 incorporates Godot engine as the foundation for its Portal modding toolset, allowing players to create custom maps and game modes. While the main game still runs on EA's Frostbite engine, the level editor and modding tools are powered by the open-source Godot engine. This represents a significant endorsement for Godot, exposing it to a massive AAA gaming audience and demonstrating its capabilities beyond indie game development.

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    Article
    Avatar of 80lv80 LEVEL·38w

    Try This Free & Open-Source Alternative To Mixamo

    Mesh2Motion, a free and open-source web application, offers an alternative to Mixamo for animating 3D models. Creator Scott Petrovic announced upcoming features including dark/light themes, video previews, animation player, and improved navigation. The tool recently added undo/redo functionality, hand variations, and animation filtering. Users can import 3D models and automatically assign and export animations through a straightforward workflow.

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    Article
    Avatar of gamesindustryGamesIndustry.biz·36w

    "We got rejected by everybody." Thatgamecompany on the difficulties and opportunities of transmedia

    Thatgamecompany successfully created an animated film based on their game Sky: Children of the Light after major streaming platforms rejected their project. CEO Jenova Chen explains how they overcame transmedia challenges by self-publishing through their game platform, using in-game movie theaters and regional events. The film topped indie theater rankings in Japan, demonstrating how game studios can expand their IP through careful regional strategies and leveraging existing player bases rather than relying on traditional distribution channels.

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    Video
    Avatar of codemonkeyunityCode Monkey·38w

    TOP 10 NEW Games, Made with Unity! (JULY 2025)

    A showcase of 10 notable games released in July 2025, all built with Unity engine. Featured games include Word Play (a word-based roguelike), Mage Arena (a voice-controlled PvP spell-casting game that sold over 600,000 copies), Back to the Dawn (a story-rich prison RPG), and several other diverse titles ranging from vehicle combat to incremental games. The video demonstrates Unity's versatility across different genres and highlights successful indie games with unique mechanics and strong player reception.

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    Article
    Avatar of game_developersGame Developers·37w

    I just launched my game's Steam page: Greek gods, sea creatures, and chaos ahead...

    An indie developer announces the Steam page launch for their upcoming game 'Baiacool - Tides of Olympus', which reimagines Greek mythology with gods and creatures transformed into sea beings. The developer is seeking feedback and wishlists while beginning to share more about their development journey.

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    Video
    Avatar of awegoAwesome Go·38w

    I built a GBA Emulator! 🥑

    A developer shares their experience building Guac, a Game Boy/Game Boy Color/Game Boy Advance emulator written in Go. The project features console mode with game selection, controller support, and configurable settings. Key technical challenges included switching from SDL2 to Ebiten engine to avoid C bindings overhead, implementing performance optimizations like replacing modulos with bitwise operations, and handling signed byte loads for audio processing. The emulator achieves 400 FPS on modern hardware and includes plans for Nintendo DS support in the future.

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    Article
    Avatar of 9rjybndufowogsemziiu0VAIBHAV SINGH·38w

    Zero to Full-Stack Game in 7 Days with AI

    A developer built a complete full-stack game in just 7 days using AI assistance, despite having no prior experience with React, JavaScript, or FastAPI. The project demonstrates how AI coding tools like Gemini Code Assist can accelerate learning and development, with humans serving as guides rather than being replaced by AI.