Best of Game DevelopmentApril 2022

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    Avatar of moralisMoralis·4y

    Learn How to Build a Web3 Angry Birds Game » Moralis » The Ultimate Web3 Development Platform

    In this week’s project we’re going to recreate the popular Angry Birds game, but the playable bird character is going to be an NFT. To do that, first we will learn how to import the Mumbai Testnet to our MetaMask wallet so we can do all the process without paying real gas. After that, we will call a function from that contract to mint the NFT using a local image in Unity. We will retrieve NFT metadata and use its image as a character in our game.

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    Article
    Avatar of 80lv80 LEVEL·4y

    A 3D Portrait of a Woman Made in Unreal Engine 5

    The character looks like an eastern dancer and has a number of marvelous accessories, created by the artist. This portrait is a recreation of a 2D concept made by a Digital Artist known as WLOP. The 3D version of the character was made using ZBrush, Maya, 3ds Max, Substance 3D Painter, Marvelous Designer, and Unreal Engine 5.

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    Article
    Avatar of 80lv80 LEVEL·4y

    Overgrowth Developers Shared the Game's Source Code

    The shared files include the game's engine, project files, scripts, and shaders. If you want to get the textures, models, and audio, you will have to buy the game. The game is available now for PC, Mac, and Linux, with plans to roll it out to other platforms.

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    Article
    Avatar of unrealUnreal Engine·4y

    Unreal Engine 5 is now available!

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    Article
    Avatar of 80lv80 LEVEL·4y

    A Stunning Black Hole Simulation Made in Unreal Engine & Niagara

    Ryan James Smith has unveiled a stunning black hole effect made in Unreal Engine and Niagara. Using mathematical equations, the artist has managed to implement physically correct gravitational lensing and make the black hole curve the light in a natural-looking way. According to the artist, it took a year and a half to finish this simulation.

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    Article
    Avatar of gcgitconnected·4y

    Classes in C# using Unity

    A class is basically a script, and if you are familiar with Mono Behavior in Unity, then you are already familiar with class inheritance. Attaching a script to a game object for functionality like movement, UI, shooting, etc., is possible because the attached script is inheriting mono behavior, from Unity. A custom class is a developer-defined class, which is can be used for creating modularity, and storing relevant information.