Best of Inside Rust Blog2025

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    Article
    Avatar of insiderustblogInside Rust Blog·30w

    Announcing seven new members of the compiler team

    The Rust compiler team welcomes seven new members who have made significant contributions across various areas: metrics and recompilation optimization, Rustdoc and GCC backend development, low-level language features, integration testing, pattern matching improvements, attribute handling refactoring, and const generics enhancements.

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    Article
    Avatar of insiderustblogInside Rust Blog·34w

    The next Rust All Hands

    The Rust All Hands 2026 is scheduled for May 21-23 in Utrecht, Netherlands, as part of Rust Week 2026. Following the success of the 2025 event with 150+ participants and a 9.5/10 satisfaction rating, this three-day collaborative event will bring together Rust project members and contributors for discussions, planning, and networking. Registration is now open for those interested in participating.

  3. 3
    Article
    Avatar of insiderustblogInside Rust Blog·31w

    What we learned with Clippy's feature freeze

    Clippy's feature freeze experiment successfully concluded, resulting in a record-breaking week of pull requests with 326 total contributions. The freeze attracted 47 new contributors who opened 195 pull requests, with 18 specifically adding new lints. The Clippy team deemed the initiative successful enough to plan future feature freezes, though timing details are still being determined. The team also conducted feedback sessions with top contributors to improve the onboarding experience for future developers.

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    Article
    Avatar of insiderustblogInside Rust Blog·48w

    Announcing the Clippy feature freeze

    Clippy, Rust's linter, is entering a 12-week feature freeze from June 26th to September 18th, 2025, during which no new features will be accepted, only bug fixes. The freeze is necessary due to maintenance challenges with over 750 existing lints. The team will focus on improving lint accuracy, reducing false positives, and enhancing the contribution experience. Users can still report bugs and contribute fixes, while new lint proposals will be queued for review after the freeze ends.

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    Article
    Avatar of insiderustblogInside Rust Blog·26w

    This Development-cycle in Cargo: 1.92

    Cargo 1.92 development cycle introduces a build performance guide in the official documentation, advances Cargo script stabilization with frontmatter syntax improvements and arg[0] handling, refines public dependencies feature with enhanced cargo tree filtering, and implements a new build-dir layout centered on build units rather than file roles to enable better garbage collection, locking, and caching. The team also continues migrating error messages to annotate-snippets and adds structured logging for build analysis.