Best of GamesIndustry.bizFebruary 2026

  1. 1
    Article
    Avatar of gamesindustryGamesIndustry.biz·13w

    Mewgenics tops 1 million copies sold in just one week | News-in-brief

    Roguelike Mewgenics sold over 1 million copies in its first week, reaching a concurrent peak of 115,428 players on Steam during its debut weekend. Separately, Brazilian indie studio Devcats has launched a publishing arm to support cozy and wholesome indie games, with its first published title being Feline Forensics and the Meowseum Mystery. Devcats plans to offer marketing, localization, music, and game direction support to indie developers, while contributing a portion of profits to animal welfare causes.

  2. 2
    Article
    Avatar of gamesindustryGamesIndustry.biz·15w

    Indie game film adaptation Iron Lung earns $21.5 million on opening weekend

    The film adaptation of indie horror game Iron Lung earned $21.5 million on its opening weekend, landing at #2 in the US box office. Created by YouTuber Markiplier (38.2 million subscribers) with a $3 million budget, the film demonstrates the transmedia potential of smaller game properties. The original 2022 game by David Szymanski sold approximately 310,000 copies on Steam. Other indie horror game adaptations including Dredge and Poppy Playtime are currently in development.

  3. 3
    Article
    Avatar of gamesindustryGamesIndustry.biz·12w

    "It needs to cooperate fairly, and it's clearly not." Why Valve is facing a £656m day in the UK courts

    Digital safety campaigner Vicki Shotbolt is leading a UK class action lawsuit against Valve, seeking up to £656 million in damages on behalf of consumers. The case, brought by law firm Milberg, centers on two key claims: that Valve's 30% revenue share on Steam constitutes excessive commission that inflates game prices for consumers, and that Valve's price parity requirement prevents developers from selling games cheaper on competing storefronts. A UK court recently ruled the case must proceed to trial despite Valve's objections. Shotbolt acknowledges there's no guarantee developers would pass savings on to consumers if Valve reduced its cut, but argues the price parity clause is the critical mechanism that locks in high prices across the market.