Best of 80 LEVELJune 2025

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    Clean Animation on Glass Buttons

    Reijo creates stunning glass-like button animations using Blender, featuring smooth flipping motions and candy-like visual effects. The artist's 3D work includes interactive UI elements like yes/no options and login forms, showcasing advanced motion design techniques for creating realistic glass materials and smooth button interactions.

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    Student Breaks Down Bringing Lifelike Polar Bear To Life In 3D

    A Gnomon student created a highly realistic 3D polar bear in just 10 weeks, featuring advanced muscle, fat, and skin simulations, procedural hair grooming, facial rigging with motion capture, and complex anatomical systems. The project showcased innovative procedural workflows in Houdini for muscle activation and automated rigging processes, combined with facial motion capture using MocapX for lifelike expressions.

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    Beautiful Liquid Glass Effect Made with Three.js

    Web developer Faraz Shaikh created a liquid glass effect using Three.js JavaScript 3D library. The effect features smooth drop-like shapes using MeshPhysicalMaterial with ray-marched surfaces built from Signed Distance Fields (SDFs). The demo and source code are available online, showcasing advanced 3D rendering techniques for creating realistic glass materials in web browsers.

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    Impressive 3D Tongue Rig Made in Blender

    A 3D artist showcased an impressive tongue rigging system for a character created in Blender. The rig demonstrates realistic movement and lighting effects, particularly when compared to the low-poly version. The character is part of an ongoing project that includes detailed facial expressions created using motion capture technology.

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    Man Joked He Was Fired for Apple's New Liquid Glass Design

    Apple introduced Liquid Glass, a semi-transparent design at WWDC25 that drew comparisons to Windows Vista's Aero interface. A developer named Jon Yongfook successfully trolled the internet by falsely claiming Apple fired him for the design, leading some outlets to report it as real news. The design sparked various recreation attempts by artists using CSS, SVG, and Blender, with notable contributions from Blender creator Jesse Miettinen who created a glass-like interface parody.

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    Check Out Reign of Nether, Mod That Turns Minecraft into RTS

    Reign of Nether is a Minecraft mod that transforms the sandbox game into a real-time strategy experience. Players can build bases, manage resources, train armies, and engage in strategic battles within Minecraft's voxel world, similar to classic RTS games like Warcraft and Age of Empires.

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    Sakura Rabbit's Cool Real-Time Clothes Wrinkle Effect on Mobile

    3D artist Sakura Rabbit demonstrates a real-time cloth wrinkle effect running on mobile devices using Unity. The showcase features fabric simulation with stockings that performs well on smartphones, proving that complex real-time rendering effects can be optimized for mobile platforms. The project is available through the artist's Fanbox page.

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    Check Out This Charming Scene Created with Feather 3D

    3D Artist Ram demonstrates creating charming street scenes using Feather 3D, a mobile app that enables 3D modeling through sketching. The app allows users to draw and erase in 3D space with pen input, rotate objects, set up lighting, and includes AR viewing capabilities. Ram's work showcases the app's versatility for creating detailed 3D artwork directly on mobile devices.

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    Borderlands 2 Goes Free on Steam Amidst Intense Review Bombing

    Borderlands 2 became free on Steam but faced massive review bombing due to controversial Terms of Service updates by Take-Two and 2K. The new EULA introduces extensive data collection practices, bans mods, includes forced arbitration clauses, and restricts VPN usage. Players are protesting these privacy-invasive changes, resulting in only 18% positive recent reviews despite the free game offer.

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    Custom Unity Renderer Transforming 3D Scenes into Pixel Art

    Red Giraffe created a custom Unity render pipeline that transforms 3D scenes into pixel art using downsampling and quantization techniques. The system works by downsampling internal textures into low-resolution buffers, quantizing them, then upsampling back to source resolution. The colorful shadows are achieved through a custom render pass that quantizes the image and matches shadow values to appropriate available colors.

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    iCity Gets New Terrain Editing Tools & Road System Enhancements

    iCity 1.5, a procedural city generator for Blender, introduces enhanced road systems with highway conversion capabilities, custom intersection presets, and improved road customization options. The update includes new terrain editing tools, a background export system supporting multiple formats (GLB/GLTF, FBX, USD), and enhanced park and green area block controls. Additional improvements cover UV mapping, texture resolution handling, and overall performance stability.