Zed for Windows: What's Taking So Long?! — Zed's Blog

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Zed's Windows port has been in development by a four-person team for six weeks, tackling platform-specific challenges including creating a DirectX 11 rendering backend to replace Vulkan for better compatibility, reimplementing glyph rasterization for debugging support, optimizing GPU memory usage through improved MSAA handling, developing a Windows-compatible auto-updater system, and implementing crash reporting with minidump files. The team is now focusing on key bindings, SSH remoting, WSL support, extensions compatibility, and performance optimization before the general release.

6m read timeFrom zed.dev
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Adding A Rendering BackendReimplementing Glyph Rasterization in the Name of DebuggabilityFlattening VRAM UsageUpdating our Auto-UpdaterCrash ReportingNext StepsGet Involved
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