Zed for Windows: What's Taking So Long?! — Zed's Blog
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Zed's Windows port has been in development by a four-person team for six weeks, tackling platform-specific challenges including creating a DirectX 11 rendering backend to replace Vulkan for better compatibility, reimplementing glyph rasterization for debugging support, optimizing GPU memory usage through improved MSAA handling,
Table of contents
Adding A Rendering BackendReimplementing Glyph Rasterization in the Name of DebuggabilityFlattening VRAM UsageUpdating our Auto-UpdaterCrash ReportingNext StepsGet Involved3 Comments
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