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Deleted user@ghost•Jul 28, 2025
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Optimi-Zi(n)g Sudoku-Solving

From log.pfad.fr•Jul 28, 2025•8m read time

A detailed exploration of optimizing a Sudoku solver written in Zig using the Dancing Links (DLX) algorithm. The author demonstrates how to convert Sudoku into an exact-cover problem with 324 constraints and explains the backtracking approach. Key optimizations include reducing memory allocations from 3000 to just 3 per puzzle, using compiler flags like ReleaseFast, eliminating heap usage in favor of stack-only operations, and optimizing matrix preparation by skipping unnecessary partial solutions. Performance improved from 1ms to 0.061ms per puzzle, with multithreading achieving 138k puzzles per second throughput.

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